#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "point_mesh_squared_distance.cpp"
Go to the source code of this file.
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| template<typename DerivedP, typename DerivedV, typename DerivedEle, typename DerivedsqrD, typename DerivedI, typename DerivedC> |
| void | igl::point_mesh_squared_distance (const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedEle > &Ele, Eigen::PlainObjectBase< DerivedsqrD > &sqrD, Eigen::PlainObjectBase< DerivedI > &I, Eigen::PlainObjectBase< DerivedC > &C) |
| | Compute distances from a set of points P to a triangle mesh (V,F).
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