libigl v2.5.0
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planarize_quad_mesh.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include "planarize_quad_mesh.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename DerivedV , typename DerivedF >
void igl::planarize_quad_mesh (const Eigen::MatrixBase< DerivedV > &Vin, const Eigen::MatrixBase< DerivedF > &F, const int maxIter, const double &threshold, Eigen::PlainObjectBase< DerivedV > &Vout)
 Planarizes a given quad mesh using the algorithm described in the paper "Shape-Up: Shaping Discrete Geometry with Projections" by S.