libigl v2.5.0
Loading...
Searching...
No Matches
per_vertex_point_to_plane_quadrics.h
Go to the documentation of this file.
1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_PER_VERTEX_POINT_TO_PLANE_QUADRICS_H
9#define IGL_PER_VERTEX_POINT_TO_PLANE_QUADRICS_H
10#include "igl_inline.h"
11#include <Eigen/Core>
12#include <vector>
13#include <tuple>
14namespace igl
15{
40 const Eigen::MatrixXd & V,
41 const Eigen::MatrixXi & F,
42 const Eigen::MatrixXi & EMAP,
43 const Eigen::MatrixXi & EF,
44 const Eigen::MatrixXi & EI,
45 std::vector<
46 std::tuple<Eigen::MatrixXd,Eigen::RowVectorXd,double> > & quadrics);
47}
48#ifndef IGL_STATIC_LIBRARY
49# include "per_vertex_point_to_plane_quadrics.cpp"
50#endif
51#endif
#define IGL_INLINE
Definition igl_inline.h:15
Definition AABB.h:17
void per_vertex_point_to_plane_quadrics(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXi &EMAP, const Eigen::MatrixXi &EF, const Eigen::MatrixXi &EI, std::vector< std::tuple< Eigen::MatrixXd, Eigen::RowVectorXd, double > > &quadrics)
Compute quadrics per vertex of a "closed" triangle mesh (V,F).