#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <vector>
#include "oriented_bounding_box.cpp"
Go to the source code of this file.
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| template<typename DerivedP, typename DerivedR> |
| void | igl::oriented_bounding_box (const Eigen::MatrixBase< DerivedP > &P, const int n, const OrientedBoundingBoxMinimizeType minimize_type, Eigen::PlainObjectBase< DerivedR > &R) |
| | Given a set of points compute the rotation transformation of them such that their axis-aligned bounding box is as small as possible.
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