#include "../igl_inline.h"
#include <Eigen/Core>
#include "../Orientation.h"
#include "orient3d.cpp"
Go to the source code of this file.
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| template<typename Vector3D> |
| Orientation | igl::predicates::orient3d (const Eigen::MatrixBase< Vector3D > &pa, const Eigen::MatrixBase< Vector3D > &pb, const Eigen::MatrixBase< Vector3D > &pc, const Eigen::MatrixBase< Vector3D > &pd) |
| | Compute the orientation of the tetrahedron formed by pa, pb, pc, pd.
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| template<typename DerivedA, typename DerivedB, typename DerivedC, typename DerivedD, typename DerivedR> |
| void | igl::predicates::orient3d (const Eigen::MatrixBase< DerivedA > &A, const Eigen::MatrixBase< DerivedB > &B, const Eigen::MatrixBase< DerivedC > &C, const Eigen::MatrixBase< DerivedD > &D, Eigen::PlainObjectBase< DerivedR > &R) |
| | Compute the orientation of the tetrahedron formed by each 4-tuple of points.
|
◆ IGL_PREDICATES_ORIENT3D_H
| #define IGL_PREDICATES_ORIENT3D_H |