#include "igl_inline.h"
#include "signed_distance.h"
#include <Eigen/Core>
#include "offset_surface.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedF , typename isolevelType , typename DerivedSV , typename DerivedSF , typename DerivedGV , typename Derivedside , typename DerivedS > |
void | igl::offset_surface (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const isolevelType isolevel, const typename Derivedside::Scalar s, const SignedDistanceType &signed_distance_type, Eigen::PlainObjectBase< DerivedSV > &SV, Eigen::PlainObjectBase< DerivedSF > &SF, Eigen::PlainObjectBase< DerivedGV > &GV, Eigen::PlainObjectBase< Derivedside > &side, Eigen::PlainObjectBase< DerivedS > &S) |
| Compute a triangulated offset surface using matching cubes on a grid of signed distance values from the input triangle mesh.
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