libigl v2.5.0
Loading...
Searching...
No Matches
material_colors.h File Reference
#include <Eigen/Core>

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

const Eigen::Vector4f igl::MAYA_GREEN (128./255., 242./255., 0./255., 1.)
 
const Eigen::Vector4f igl::MAYA_YELLOW (255./255., 247./255., 50./255., 1.)
 
const Eigen::Vector4f igl::MAYA_RED (234./255., 63./255., 52./255., 1.)
 
const Eigen::Vector4f igl::MAYA_BLUE (0./255., 73./255., 252./255., 1.)
 
const Eigen::Vector4f igl::MAYA_PURPLE (180./255., 73./255., 200./255., 1.)
 
const Eigen::Vector4f igl::MAYA_VIOLET (31./255., 15./255., 66./255., 1.)
 
const Eigen::Vector4f igl::MAYA_GREY (0.5, 0.5, 0.5, 1.0)
 
const Eigen::Vector4f igl::MAYA_CYAN (131./255., 219./255., 252./255., 1.)
 
const Eigen::Vector4f igl::MAYA_SEA_GREEN (70./255., 252./255., 167./255., 1.)
 

Variables

const float igl::GOLD_AMBIENT [4] = { 51.0/255.0, 43.0/255.0,33.3/255.0,1.0f }
 
const float igl::GOLD_DIFFUSE [4] = { 255.0/255.0,228.0/255.0,58.0/255.0,1.0f }
 
const float igl::GOLD_SPECULAR [4] = { 255.0/255.0,235.0/255.0,80.0/255.0,1.0f }
 
const float igl::SILVER_AMBIENT [4] = { 0.2f, 0.2f, 0.2f, 1.0f }
 
const float igl::SILVER_DIFFUSE [4] = { 1.0f, 1.0f, 1.0f, 1.0f }
 
const float igl::SILVER_SPECULAR [4] = { 1.0f, 1.0f, 1.0f, 1.0f }
 
const float igl::CYAN_AMBIENT [4] = { 59.0/255.0, 68.0/255.0,255.0/255.0,1.0f }
 
const float igl::CYAN_DIFFUSE [4] = { 94.0/255.0,185.0/255.0,238.0/255.0,1.0f }
 
const float igl::CYAN_SPECULAR [4] = { 163.0/255.0,221.0/255.0,255.0/255.0,1.0f }
 
const float igl::DENIS_PURPLE_DIFFUSE [4] = { 80.0/255.0,64.0/255.0,255.0/255.0,1.0f }
 
const float igl::LADISLAV_ORANGE_DIFFUSE [4] = {1.0f, 125.0f / 255.0f, 19.0f / 255.0f, 0.0f}
 
const float igl::FAST_GREEN_DIFFUSE [4] = { 113.0f/255.0f, 239.0f/255.0f, 46.0f/255.0f, 1.0f}
 
const float igl::FAST_RED_DIFFUSE [4] = { 255.0f/255.0f, 65.0f/255.0f, 46.0f/255.0f, 1.0f}
 
const float igl::FAST_BLUE_DIFFUSE [4] = { 106.0f/255.0f, 106.0f/255.0f, 255.0f/255.0f, 1.0f}
 
const float igl::FAST_GRAY_DIFFUSE [4] = { 150.0f/255.0f, 150.0f/255.0f, 150.0f/255.0f, 1.0f}
 
const float igl::WHITE [4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }
 
const float igl::BLACK [4] = { 0.0/255.0,0.0/255.0,0.0/255.0,1.0f }
 
const float igl::WHITE_AMBIENT [4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }
 
const float igl::WHITE_DIFFUSE [4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }
 
const float igl::WHITE_SPECULAR [4] = { 255.0/255.0,255.0/255.0,255.0/255.0,1.0f }
 
const float igl::BBW_POINT_COLOR [4] = {239./255.,213./255.,46./255.,255.0/255.0}
 
const float igl::BBW_LINE_COLOR [4] = {106./255.,106./255.,255./255.,255./255.}
 
const float igl::MIDNIGHT_BLUE_DIFFUSE [4] = { 21.0f/255.0f, 27.0f/255.0f, 84.0f/255.0f, 1.0f}
 
const float igl::EASTER_RED_DIFFUSE [4] = {0.603922,0.494118f,0.603922f,1.0f}
 
const float igl::WN_OPEN_BOUNDARY_COLOR [4] = {154./255.,0./255.,0./255.,1.0f}
 
const float igl::WN_NON_MANIFOLD_EDGE_COLOR [4] = {201./255., 51./255.,255./255.,1.0f}