libigl
v2.5.0
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mat_to_quat.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_MAT_TO_QUAT_H
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#define IGL_MAT_TO_QUAT_H
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#include "
igl_inline.h
"
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namespace
igl
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{
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template
<
typename
Q_type>
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IGL_INLINE
void
mat4_to_quat
(
const
Q_type * m, Q_type * q);
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template
<
typename
Q_type>
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IGL_INLINE
void
mat3_to_quat
(
const
Q_type * m, Q_type * q);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "mat_to_quat.cpp"
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#endif
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#endif
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igl_inline.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl
Definition
AABB.h:17
igl::mat3_to_quat
void mat3_to_quat(const Q_type *m, Q_type *q)
This is an overloaded member function, provided for convenience. It differs from the above function o...
igl::mat4_to_quat
void mat4_to_quat(const Q_type *m, Q_type *q)
Convert a OpenGL (rotation) matrix to a quaternion.
include
igl
mat_to_quat.h
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