libigl v2.5.0
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kelvinlets.h File Reference
#include <Eigen/Core>
#include <array>
#include "igl_inline.h"
#include "kelvinlets.cpp"

Go to the source code of this file.

Classes

struct  igl::KelvinletParams< Scalar >
 Parameters for controling kelvinlets. More...

Namespaces

namespace  igl

Enumerations

enum class  igl::BrushType : int { igl::GRAB , igl::SCALE , igl::TWIST , igl::PINCH }
 Kelvinlets brush type. More...

Functions

template<typename DerivedV, typename Derivedx0, typename Derivedf, typename DerivedF, typename DerivedU>
void igl::kelvinlets (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< Derivedx0 > &x0, const Eigen::MatrixBase< Derivedf > &f, const Eigen::MatrixBase< DerivedF > &F, const KelvinletParams< typename DerivedV::Scalar > &params, Eigen::PlainObjectBase< DerivedU > &U)
 Implements Pixar's Regularized Kelvinlets (Pixar Technical Memo #17-03): Sculpting Brushes based on Fundamental Solutions of Elasticity, a technique for real-time physically based volume sculpting of virtual elastic materials.