#include <Eigen/Core>
#include <array>
#include "igl_inline.h"
#include "kelvinlets.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename Derivedx0 , typename Derivedf , typename DerivedF , typename DerivedU > |
void | igl::kelvinlets (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< Derivedx0 > &x0, const Eigen::MatrixBase< Derivedf > &f, const Eigen::MatrixBase< DerivedF > &F, const KelvinletParams< typename DerivedV::Scalar > ¶ms, Eigen::PlainObjectBase< DerivedU > &U) |
| Implements Pixar's Regularized Kelvinlets (Pixar Technical Memo #17-03): Sculpting Brushes based on Fundamental Solutions of Elasticity, a technique for real-time physically based volume sculpting of virtual elastic materials.
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