#include "igl_inline.h"
#include <Eigen/Core>
#include "exact_geodesic.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedF , typename DerivedVS , typename DerivedFS , typename DerivedVT , typename DerivedFT , typename DerivedD > |
void | igl::exact_geodesic (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedVS > &VS, const Eigen::MatrixBase< DerivedFS > &FS, const Eigen::MatrixBase< DerivedVT > &VT, const Eigen::MatrixBase< DerivedFT > &FT, Eigen::PlainObjectBase< DerivedD > &D) |
| Exact geodesic algorithm for triangular mesh with the implementation from https://code.google.com/archive/p/geodesic/, and the algorithm first described by Mitchell, Mount and Papadimitriou in 1987.
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