#include "../igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "unproject_onto_mesh.cpp"
Go to the source code of this file.
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bool | igl::embree::unproject_onto_mesh (const Eigen::Vector2f &pos, const Eigen::Matrix4f &model, const Eigen::Matrix4f &proj, const Eigen::Vector4f &viewport, const EmbreeIntersector &ei, int &fid, Eigen::Vector3f &bc) |
| Unproject a screen location (using the given model, proj and viewport) to find the first hit on a mesh.
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bool | igl::embree::unproject_onto_mesh (const Eigen::Vector2f &pos, const Eigen::MatrixXi &F, const Eigen::Matrix4f &model, const Eigen::Matrix4f &proj, const Eigen::Vector4f &viewport, const EmbreeIntersector &ei, int &fid, int &vid) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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