#include "../igl_inline.h"
#include <Eigen/Core>
#include "ambient_occlusion.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedF , typename DerivedP , typename DerivedN , typename DerivedS > |
void | igl::embree::ambient_occlusion (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, const int num_samples, Eigen::PlainObjectBase< DerivedS > &S) |
| Compute ambient occlusion per given point.
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template<typename DerivedP , typename DerivedN , typename DerivedS > |
void | igl::embree::ambient_occlusion (const EmbreeIntersector &ei, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, const int num_samples, Eigen::PlainObjectBase< DerivedS > &S) |
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