#include "igl_inline.h"
#include <Eigen/Dense>
#include "edge_vectors.cpp"
Go to the source code of this file.
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template<bool computePerpendicular = true, typename DerivedV , typename DerivedF , typename DerivedE , typename DerivedoE , typename DerivedvecParallel , typename DerivedvecPerpendicular > |
void | igl::edge_vectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedoE > &oE, Eigen::PlainObjectBase< DerivedvecParallel > &vecParallel, Eigen::PlainObjectBase< DerivedvecPerpendicular > &vecPerpendicular) |
| Computes the normalized edge vectors for edges in a triangle mesh.
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template<typename DerivedV , typename DerivedF , typename DerivedE , typename DerivedoE , typename Derivedvec > |
void | igl::edge_vectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedoE > &oE, Eigen::PlainObjectBase< Derivedvec > &vec) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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