libigl v2.5.0
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edge_vectors.h File Reference
#include "igl_inline.h"
#include <Eigen/Dense>
#include "edge_vectors.cpp"

Go to the source code of this file.

Namespaces

namespace  igl

Functions

template<bool computePerpendicular = true, typename DerivedV, typename DerivedF, typename DerivedE, typename DerivedoE, typename DerivedvecParallel, typename DerivedvecPerpendicular>
void igl::edge_vectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedoE > &oE, Eigen::PlainObjectBase< DerivedvecParallel > &vecParallel, Eigen::PlainObjectBase< DerivedvecPerpendicular > &vecPerpendicular)
 Computes the normalized edge vectors for edges in a triangle mesh.
template<typename DerivedV, typename DerivedF, typename DerivedE, typename DerivedoE, typename Derivedvec>
void igl::edge_vectors (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedE > &E, const Eigen::MatrixBase< DerivedoE > &oE, Eigen::PlainObjectBase< Derivedvec > &vec)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.