#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "edge_collapse_is_valid.cpp"
Go to the source code of this file.
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bool | igl::edge_collapse_is_valid (const int e, const Eigen::MatrixXi &F, const Eigen::MatrixXi &E, const Eigen::VectorXi &EMAP, const Eigen::MatrixXi &EF, const Eigen::MatrixXi &EI) |
| Tests whether collapsing exactly two faces and exactly 3 edges from E (e and one side of each face gets collapsed to the other) will result in a mesh with the same topology.
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bool | igl::edge_collapse_is_valid (std::vector< int > &Nsv, std::vector< int > &Ndv) |
| Tests whether collapsing exactly two faces and exactly 3 edges from E (e and one side of each face gets collapsed to the other) will result in a mesh with the same topology.
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