libigl v2.5.0
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direct_delta_mush.h File Reference
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include <Eigen/Geometry>
#include <vector>
#include "direct_delta_mush.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 

Functions

template<typename DerivedV , typename DerivedOmega , typename DerivedU >
void igl::direct_delta_mush (const Eigen::MatrixBase< DerivedV > &V, const std::vector< Eigen::Affine3d, Eigen::aligned_allocator< Eigen::Affine3d > > &T, const Eigen::MatrixBase< DerivedOmega > &Omega, Eigen::PlainObjectBase< DerivedU > &U)
 Computes Direct Delta Mush Skinning (Variant 0) from "Direct Delta Mush Skinning and Variants".
 
template<typename DerivedV , typename DerivedF , typename DerivedW , typename DerivedOmega >
void igl::direct_delta_mush_precomputation (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedW > &W, const int p, const typename DerivedV::Scalar lambda, const typename DerivedV::Scalar kappa, const typename DerivedV::Scalar alpha, Eigen::PlainObjectBase< DerivedOmega > &Omega)
 Precomputation for Direct Delta Mush Skinning.