#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Sparse>
#include <Eigen/Geometry>
#include <vector>
#include "direct_delta_mush.cpp"
Go to the source code of this file.
|
template<typename DerivedV , typename DerivedOmega , typename DerivedU > |
void | igl::direct_delta_mush (const Eigen::MatrixBase< DerivedV > &V, const std::vector< Eigen::Affine3d, Eigen::aligned_allocator< Eigen::Affine3d > > &T, const Eigen::MatrixBase< DerivedOmega > &Omega, Eigen::PlainObjectBase< DerivedU > &U) |
| Computes Direct Delta Mush Skinning (Variant 0) from "Direct Delta Mush
Skinning and Variants".
|
|
template<typename DerivedV , typename DerivedF , typename DerivedW , typename DerivedOmega > |
void | igl::direct_delta_mush_precomputation (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedW > &W, const int p, const typename DerivedV::Scalar lambda, const typename DerivedV::Scalar kappa, const typename DerivedV::Scalar alpha, Eigen::PlainObjectBase< DerivedOmega > &Omega) |
| Precomputation for Direct Delta Mush Skinning.
|
|