libigl v2.5.0
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create_mesh_vbo.h File Reference
#include "../igl_inline.h"
#include "gl.h"
#include <Eigen/Core>
#include "create_mesh_vbo.cpp"

Go to the source code of this file.

Namespaces

namespace  igl
 
namespace  igl::opengl
 

Functions

void igl::opengl::create_mesh_vbo (const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, GLuint &V_vbo_id, GLuint &F_vbo_id)
 Create a VBO (Vertex Buffer Object) for a mesh.
 
void igl::opengl::create_mesh_vbo (const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXd &N, GLuint &V_vbo_id, GLuint &F_vbo_id, GLuint &N_vbo_id)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.