#include <serialize.h>
◆ Serializable() [1/2]
igl::Serializable::Serializable |
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inline |
◆ Serializable() [2/2]
◆ ~Serializable()
igl::Serializable::~Serializable |
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inlinevirtual |
◆ InitSerialization()
virtual void igl::Serializable::InitSerialization |
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pure virtual |
◆ PreSerialization()
bool igl::Serializable::PreSerialization |
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const |
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inlinevirtual |
◆ PostSerialization()
void igl::Serializable::PostSerialization |
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const |
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inlinevirtual |
◆ PreDeserialization()
bool igl::Serializable::PreDeserialization |
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inlinevirtual |
◆ PostDeserialization()
void igl::Serializable::PostDeserialization |
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inlinevirtual |
◆ Serialize()
void igl::Serializable::Serialize |
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std::vector< char > & |
buffer | ) |
const |
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inlinefinaloverridevirtual |
◆ Deserialize()
void igl::Serializable::Deserialize |
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const std::vector< char > & |
buffer | ) |
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inlinefinaloverridevirtual |
◆ operator=()
◆ Add()
template<typename T >
void igl::Serializable::Add |
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T & |
obj, |
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std::string |
name, |
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bool |
binary = false |
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) |
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inline |
The documentation for this class was generated from the following file: