libigl v2.5.0
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Class for loading information from .msh file depends only on c++stl library. More...
#include <MshLoader.h>
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struct | msh_struct |
Public Types | |
enum | { ELEMENT_LINE =1 , ELEMENT_TRI =2 , ELEMENT_QUAD =3 , ELEMENT_TET =4 , ELEMENT_HEX =5 , ELEMENT_PRISM =6 , ELEMENT_PYRAMID =7 , ELEMENT_LINE_2ND_ORDER =8 , ELEMENT_TRI_2ND_ORDER =9 , ELEMENT_QUAD_2ND_ORDER =10 , ELEMENT_TET_2ND_ORDER =11 , ELEMENT_HEX_2ND_ORDER =12 , ELEMENT_PRISM_2ND_ORDER =13 , ELEMENT_PYRAMID_2ND_ORDER =14 , ELEMENT_POINT =15 } |
typedef double | Float |
typedef std::vector< int > | IndexVector |
typedef std::vector< int > | IntVector |
typedef std::vector< Float > | FloatVector |
typedef std::vector< FloatVector > | FloatField |
typedef std::vector< IntVector > | IntField |
typedef std::vector< std::string > | FieldNames |
typedef std::multimap< msh_struct, int > | StructIndex |
typedef std::vector< msh_struct > | StructVector |
Static Public Member Functions | |
static int | num_nodes_per_elem_type (int elem_type) |
Class for loading information from .msh file depends only on c++stl library.
typedef double igl::MshLoader::Float |
typedef std::vector<int> igl::MshLoader::IndexVector |
typedef std::vector<int> igl::MshLoader::IntVector |
typedef std::vector<Float> igl::MshLoader::FloatVector |
typedef std::vector<FloatVector> igl::MshLoader::FloatField |
typedef std::vector<IntVector> igl::MshLoader::IntField |
typedef std::vector<std::string> igl::MshLoader::FieldNames |
typedef std::multimap<msh_struct,int> igl::MshLoader::StructIndex |
typedef std::vector<msh_struct> igl::MshLoader::StructVector |
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igl::MshLoader::MshLoader | ( | const std::string & | filename | ) |
Load a .msh file from a given path.
[in] | filename | path to .msh |
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bool igl::MshLoader::is_element_map_identity | ( | ) | const |
void igl::MshLoader::index_structures | ( | int | tag_column | ) |
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get list of structures
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