#include "igl_inline.h"
#include "canonical_quaternions.cpp"
Go to the source code of this file.
|
const float | igl::IDENTITY_QUAT_F [4] = {0,0,0,1} |
|
const float | igl::XY_PLANE_QUAT_F [4] = {0,0,0,1} |
|
const float | igl::XZ_PLANE_QUAT_F [4] = {-SQRT_2_OVER_2,0,0,SQRT_2_OVER_2} |
|
const float | igl::YZ_PLANE_QUAT_F [4] = {-0.5,-0.5,-0.5,0.5} |
|
const float | igl::CANONICAL_VIEW_QUAT_F [][4] |
|
const double | igl::IDENTITY_QUAT_D [4] = {0,0,0,1} |
|
const double | igl::XY_PLANE_QUAT_D [4] = {0,0,0,1} |
|
const double | igl::XZ_PLANE_QUAT_D [4] = {-SQRT_2_OVER_2,0,0,SQRT_2_OVER_2} |
|
const double | igl::YZ_PLANE_QUAT_D [4] = {-0.5,-0.5,-0.5,0.5} |
|
const double | igl::CANONICAL_VIEW_QUAT_D [][4] |
|
◆ SQRT_2_OVER_2 [1/2]
#define SQRT_2_OVER_2 0.707106781f |
◆ SQRT_2_OVER_2 [2/2]
#define SQRT_2_OVER_2 0.70710678118654757 |
◆ NUM_CANONICAL_VIEW_QUAT
#define NUM_CANONICAL_VIEW_QUAT 24 |