#include "igl_inline.h"
#include <Eigen/Core>
#include "bounding_box.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedBV , typename DerivedBF > |
void | igl::bounding_box (const Eigen::MatrixBase< DerivedV > &V, Eigen::PlainObjectBase< DerivedBV > &BV, Eigen::PlainObjectBase< DerivedBF > &BF) |
| Build a triangle mesh of the bounding box of a given list of vertices.
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template<typename DerivedV , typename DerivedBV , typename DerivedBF > |
void | igl::bounding_box (const Eigen::MatrixBase< DerivedV > &V, const typename DerivedV::Scalar pad, Eigen::PlainObjectBase< DerivedBV > &BV, Eigen::PlainObjectBase< DerivedBF > &BF) |
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