libigl v2.5.0
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bone_heat.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_EMBREE_BONE_HEAT_H
9#define IGL_EMBREE_BONE_HEAT_H
10#include "../igl_inline.h"
11#include <Eigen/Core>
12
13namespace igl
14{
15 namespace embree
16 {
31 const Eigen::MatrixXd & V,
32 const Eigen::MatrixXi & F,
33 const Eigen::MatrixXd & C,
34 const Eigen::VectorXi & P,
35 const Eigen::MatrixXi & BE,
36 const Eigen::MatrixXi & CE,
37 Eigen::MatrixXd & W);
38 }
39};
40
41#ifndef IGL_STATIC_LIBRARY
42# include "bone_heat.cpp"
43#endif
44
45#endif
#define IGL_INLINE
Definition igl_inline.h:15
bool bone_heat(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXd &C, const Eigen::VectorXi &P, const Eigen::MatrixXi &BE, const Eigen::MatrixXi &CE, Eigen::MatrixXd &W)
Compute skinning weights W given a surface mesh (V,F) and an internal skeleton (C,...
Definition AABB.h:17