#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
#include "bezier.cpp"
Go to the source code of this file.
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template<typename DerivedV , typename DerivedP > |
void | igl::bezier (const Eigen::MatrixBase< DerivedV > &V, const typename DerivedV::Scalar t, Eigen::PlainObjectBase< DerivedP > &P) |
| Evaluate a polynomial Bezier Curve at single parameter value.
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template<typename DerivedV , typename DerivedT , typename DerivedP > |
void | igl::bezier (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedT > &T, Eigen::PlainObjectBase< DerivedP > &P) |
| Evaluate a polynomial Bezier Curve at many parameter values.
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template<typename VMat , typename DerivedT , typename DerivedP > |
void | igl::bezier (const std::vector< VMat > &spline, const Eigen::MatrixBase< DerivedT > &T, Eigen::PlainObjectBase< DerivedP > &P) |
| Evaluate a polynomial Bezier spline with a fixed parameter set for each sub-curve.
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