libigl v2.5.0
Loading...
Searching...
No Matches
ambient_occlusion.h File Reference
#include "igl_inline.h"
#include "AABB.h"
#include <Eigen/Core>
#include <functional>
#include "ambient_occlusion.cpp"

Go to the source code of this file.

Namespaces

namespace  igl

Functions

template<typename DerivedP, typename DerivedN, typename DerivedS>
void igl::ambient_occlusion (const std::function< bool(const Eigen::Matrix< typename DerivedP::Scalar, 3, 1 > &, const Eigen::Matrix< typename DerivedP::Scalar, 3, 1 > &) > &shoot_ray, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, const int num_samples, Eigen::PlainObjectBase< DerivedS > &S)
 Compute ambient occlusion per given point using ray-mesh intersection function handle.
template<typename DerivedV, int DIM, typename DerivedF, typename DerivedP, typename DerivedN, typename DerivedS>
void igl::ambient_occlusion (const igl::AABB< DerivedV, DIM > &aabb, const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, const int num_samples, Eigen::PlainObjectBase< DerivedS > &S)
 Compute ambient occlusion per given point for mesh (V,F) with precomputed AABB tree.
template<typename DerivedV, typename DerivedF, typename DerivedP, typename DerivedN, typename DerivedS>
void igl::ambient_occlusion (const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedP > &P, const Eigen::MatrixBase< DerivedN > &N, const int num_samples, Eigen::PlainObjectBase< DerivedS > &S)
 Compute ambient occlusion per given point for mesh (V,F).