libigl v2.5.0
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#include "MeshGL.h"
#include "../igl_inline.h"
#include "../colormap.h"
#include <cassert>
#include <cstdint>
#include <Eigen/Core>
#include <memory>
#include <vector>
#include "../serialize.h"
#include "ViewerData.cpp"
Go to the source code of this file.
Classes | |
class | igl::opengl::ViewerData |
Object being drawn (i.e., mesh and its accessories) by the ViewerCore. More... | |
Namespaces | |
namespace | igl |
namespace | igl::opengl |
namespace | igl::serialization |
Functions | |
void | igl::serialization::serialization (bool s, igl::opengl::ViewerData &obj, std::vector< char > &buffer) |
template<> | |
void | igl::serialization::serialize (const igl::opengl::ViewerData &obj, std::vector< char > &buffer) |
template<> | |
void | igl::serialization::deserialize (igl::opengl::ViewerData &obj, const std::vector< char > &buffer) |