libigl v2.5.0
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ViewerData.h File Reference
#include "MeshGL.h"
#include "../igl_inline.h"
#include "../colormap.h"
#include <cassert>
#include <cstdint>
#include <Eigen/Core>
#include <memory>
#include <vector>
#include "../serialize.h"
#include "ViewerData.cpp"

Go to the source code of this file.

Classes

class  igl::opengl::ViewerData
 Object being drawn (i.e., mesh and its accessories) by the ViewerCore. More...
 

Namespaces

namespace  igl
 
namespace  igl::opengl
 
namespace  igl::serialization
 

Functions

void igl::serialization::serialization (bool s, igl::opengl::ViewerData &obj, std::vector< char > &buffer)
 
template<>
void igl::serialization::serialize (const igl::opengl::ViewerData &obj, std::vector< char > &buffer)
 
template<>
void igl::serialization::deserialize (igl::opengl::ViewerData &obj, const std::vector< char > &buffer)