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libigl v2.5.0
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#include "MeshGL.h"#include "../igl_inline.h"#include "../colormap.h"#include <cassert>#include <cstdint>#include <Eigen/Core>#include <memory>#include <vector>#include "../serialize.h"#include "ViewerData.cpp"Go to the source code of this file.
Classes | |
| class | igl::opengl::ViewerData |
| Object being drawn (i.e., mesh and its accessories) by the ViewerCore. More... | |
Namespaces | |
| namespace | igl |
| namespace | igl::opengl |
| namespace | igl::serialization |
Functions | |
| void | igl::serialization::serialization (bool s, igl::opengl::ViewerData &obj, std::vector< char > &buffer) |
| template<> | |
| void | igl::serialization::serialize (const igl::opengl::ViewerData &obj, std::vector< char > &buffer) |
| template<> | |
| void | igl::serialization::deserialize (igl::opengl::ViewerData &obj, const std::vector< char > &buffer) |