8#ifndef IGL_COPYLEFT_CGAL_TRIANGLE_TRIANGLE_SQUARED_DISTANCE_H
9#define IGL_COPYLEFT_CGAL_TRIANGLE_TRIANGLE_SQUARED_DISTANCE_H
10#include "../../igl_inline.h"
11#include <CGAL/Triangle_3.h>
12#include <CGAL/Point_3.h>
28 template <
typename Kernel>
30 const CGAL::Triangle_3<Kernel> & T1,
31 const CGAL::Triangle_3<Kernel> & T2,
32 CGAL::Point_3<Kernel> & P1,
33 CGAL::Point_3<Kernel> & P2,
34 typename Kernel::FT & d);
38#ifndef IGL_STATIC_LIBRARY
39# include "triangle_triangle_squared_distance.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
bool triangle_triangle_squared_distance(const CGAL::Triangle_3< Kernel > &T1, const CGAL::Triangle_3< Kernel > &T2, CGAL::Point_3< Kernel > &P1, CGAL::Point_3< Kernel > &P2, typename Kernel::FT &d)
Given two triangles T1 and T2 find the points on each of closest approach and the squared distance th...