libigl v2.5.0
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sort_triangles.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_SORT_TRIANGLES_H
9#define IGL_SORT_TRIANGLES_H
10
11#include "igl_inline.h"
12#include <Eigen/Core>
13
14namespace igl
15{
24 template <
25 typename DerivedV,
26 typename DerivedF,
27 typename DerivedMV,
28 typename DerivedP,
29 typename DerivedFF,
30 typename DerivedI>
32 const Eigen::MatrixBase<DerivedV> & V,
33 const Eigen::MatrixBase<DerivedF> & F,
34 const Eigen::MatrixBase<DerivedMV> & MV,
35 const Eigen::MatrixBase<DerivedP> & P,
36 Eigen::PlainObjectBase<DerivedFF> & FF,
37 Eigen::PlainObjectBase<DerivedI> & I);
38}
39
40#ifndef IGL_STATIC_LIBRARY
41# include "sort_triangles.cpp"
42#endif
43
44#endif
#define IGL_INLINE
Definition igl_inline.h:15
Definition AABB.h:17
void sort_triangles(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F, const Eigen::MatrixBase< DerivedMV > &MV, const Eigen::MatrixBase< DerivedP > &P, Eigen::PlainObjectBase< DerivedFF > &FF, Eigen::PlainObjectBase< DerivedI > &I)
Sort triangles by depth (from back to front) using a painter's algorithm.