libigl
v2.5.0
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snap_to_canonical_view_quat.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
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#define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
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#include "
igl_inline.h
"
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#include <Eigen/Geometry>
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// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
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// such that q = x*i + y*j + z*k + w
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namespace
igl
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{
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template
<
typename
Scalarq,
typename
Scalars>
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IGL_INLINE
bool
snap_to_canonical_view_quat
(
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const
Eigen::Quaternion<Scalarq> & q,
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const
double
threshold,
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Eigen::Quaternion<Scalars> & s);
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template
<
typename
Q_type>
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IGL_INLINE
bool
snap_to_canonical_view_quat
(
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const
Q_type* q,
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const
Q_type threshold,
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Q_type* s);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "snap_to_canonical_view_quat.cpp"
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#endif
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#endif
igl_inline.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl
Definition
AABB.h:17
igl::snap_to_canonical_view_quat
bool snap_to_canonical_view_quat(const Eigen::Quaternion< Scalarq > &q, const double threshold, Eigen::Quaternion< Scalars > &s)
Snap the quaternion q to the nearest canonical view quaternion.
include
igl
snap_to_canonical_view_quat.h
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