libigl v2.5.0
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render_to_tga.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_OPENGL_RENDER_TO_TGA_H
9#define IGL_OPENGL_RENDER_TO_TGA_H
10#include "../../igl_inline.h"
11#include <string>
12
13namespace igl
14{
15 namespace opengl
16 {
17 // Render current open GL image to .tga file
18 // Inputs:
19 // tga_file path to output .tga file
20 // width width of scene and resulting image
21 // height height of scene and resulting image
23 // Returns true only if no errors occurred
24 //
25 // See also: png/render_to_png which is slower but writes .png files
27 const std::string tga_file,
28 const int width,
29 const int height,
30 const bool alpha);
31 }
32}
33
34#ifndef IGL_STATIC_LIBRARY
35# include "render_to_tga.cpp"
36#endif
37
38#endif
#define IGL_INLINE
Definition igl_inline.h:15
bool render_to_tga(const std::string tga_file, const int width, const int height, const bool alpha)
alpha whether to include alpha channel
Definition AABB.h:17