libigl
v2.5.0
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render_to_tga.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_RENDER_TO_TGA_H
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#define IGL_OPENGL_RENDER_TO_TGA_H
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#include "../../igl_inline.h"
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#include <string>
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namespace
igl
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{
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namespace
opengl
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{
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// Render current open GL image to .tga file
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// Inputs:
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// tga_file path to output .tga file
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// width width of scene and resulting image
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// height height of scene and resulting image
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// Returns true only if no errors occurred
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//
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// See also: png/render_to_png which is slower but writes .png files
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IGL_INLINE
bool
render_to_tga
(
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const
std::string tga_file,
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const
int
width,
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const
int
height,
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const
bool
alpha);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "render_to_tga.cpp"
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#endif
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#endif
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl::opengl::render_to_tga
bool render_to_tga(const std::string tga_file, const int width, const int height, const bool alpha)
alpha whether to include alpha channel
igl
Definition
AABB.h:17
include
igl
copyleft
opengl2
render_to_tga.h
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