libigl v2.5.0
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print_shader_info_log.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_OPENGL_PRINT_SHADER_INFO_LOG_H
9#define IGL_OPENGL_PRINT_SHADER_INFO_LOG_H
10#include "../igl_inline.h"
11#include "gl.h"
12
13namespace igl
14{
15 namespace opengl
16 {
19 IGL_INLINE void print_shader_info_log(const GLuint obj);
20 }
21}
22
23#ifndef IGL_STATIC_LIBRARY
24# include "print_shader_info_log.cpp"
25#endif
26
27#endif
#define IGL_INLINE
Definition igl_inline.h:15
void print_shader_info_log(const GLuint obj)
Print the info log for a shader object.
Definition AABB.h:17