libigl
v2.5.0
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triangle_triangle_intersect.h
Go to the documentation of this file.
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#ifndef IGL_PREDICATES_TRIANGLE_TRIANGLE_INTERSECT_H
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#define IGL_PREDICATES_TRIANGLE_TRIANGLE_INTERSECT_H
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#include "
../igl_inline.h
"
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namespace
igl
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{
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namespace
predicates
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{
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template
<
typename
Vector3D>
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IGL_INLINE
bool
triangle_triangle_intersect
(
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const
Vector3D & a1,
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const
Vector3D & a2,
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const
Vector3D & a3,
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const
Vector3D & b1,
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const
Vector3D & b2,
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const
Vector3D & b3,
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bool
& coplanar);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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#include "triangle_triangle_intersect.cpp"
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#endif
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#endif
igl_inline.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl::predicates
Definition
cubic_winding_number.h:9
igl::predicates::triangle_triangle_intersect
bool triangle_triangle_intersect(const Vector3D &a1, const Vector3D &a2, const Vector3D &a3, const Vector3D &b1, const Vector3D &b2, const Vector3D &b3, bool &coplanar)
Triangle-triangle intersection test using exact predicates.
igl
Definition
AABB.h:18
include
igl
predicates
triangle_triangle_intersect.h
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