libigl v2.5.0
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triangle_triangle_intersect.h
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1#ifndef IGL_PREDICATES_TRIANGLE_TRIANGLE_INTERSECT_H
2#define IGL_PREDICATES_TRIANGLE_TRIANGLE_INTERSECT_H
3#include "../igl_inline.h"
4
5namespace igl
6{
7 namespace predicates
8 {
20 template <typename Vector3D>
22 const Vector3D & a1,
23 const Vector3D & a2,
24 const Vector3D & a3,
25 const Vector3D & b1,
26 const Vector3D & b2,
27 const Vector3D & b3,
28 bool & coplanar);
29 }
30}
31
32#ifndef IGL_STATIC_LIBRARY
33#include "triangle_triangle_intersect.cpp"
34#endif
35
36#endif
#define IGL_INLINE
Definition igl_inline.h:15
Definition cubic_winding_number.h:9
bool triangle_triangle_intersect(const Vector3D &a1, const Vector3D &a2, const Vector3D &a3, const Vector3D &b1, const Vector3D &b2, const Vector3D &b3, bool &coplanar)
Triangle-triangle intersection test using exact predicates.
Definition AABB.h:18