8#ifndef IGL_COPYLEFT_CGAL_POINT_TRIANGLE_SQUARED_DISTANCE_H
9#define IGL_COPYLEFT_CGAL_POINT_TRIANGLE_SQUARED_DISTANCE_H
10#include "../../igl_inline.h"
11#include <CGAL/Triangle_3.h>
12#include <CGAL/Point_3.h>
26 template <
typename Kernel>
28 const CGAL::Point_3<Kernel> & P1,
29 const CGAL::Triangle_3<Kernel> & T2,
30 CGAL::Point_3<Kernel> & P2,
31 typename Kernel::FT & d
37#ifndef IGL_STATIC_LIBRARY
38# include "point_triangle_squared_distance.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void point_triangle_squared_distance(const CGAL::Point_3< Kernel > &P1, const CGAL::Triangle_3< Kernel > &T2, CGAL::Point_3< Kernel > &P2, typename Kernel::FT &d)
Given a point P1 and triangle T2 find the points on each of closest approach and the squared distance...