8#ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
9#define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
20 template <
typename DerivedV,
typename DerivedF>
22 const Eigen::MatrixBase<DerivedV>& Ain,
23 const Eigen::MatrixBase<DerivedF>& F,
24 Eigen::PlainObjectBase<DerivedV> & Aout);
27#ifndef IGL_STATIC_LIBRARY
28# include "per_vertex_attribute_smoothing.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void per_vertex_attribute_smoothing(const Eigen::MatrixBase< DerivedV > &Ain, const Eigen::MatrixBase< DerivedF > &F, Eigen::PlainObjectBase< DerivedV > &Aout)
Smooth vertex attributes using uniform Laplacian.