libigl
v2.5.0
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load_shader.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_LOAD_SHADER_H
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#define IGL_OPENGL_LOAD_SHADER_H
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#include "../igl_inline.h"
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#include "
gl.h
"
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#include <string>
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namespace
igl
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{
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namespace
opengl
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{
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IGL_INLINE
GLuint
load_shader
(
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const
std::string & src,
const
GLenum type);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "load_shader.cpp"
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#endif
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#endif
gl.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl::opengl::load_shader
GLuint load_shader(const std::string &src, const GLenum type)
Creates and compiles a shader from a given string.
igl
Definition
AABB.h:17
include
igl
opengl
load_shader.h
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