libigl v2.5.0
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load_shader.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_OPENGL_LOAD_SHADER_H
9#define IGL_OPENGL_LOAD_SHADER_H
10#include "../igl_inline.h"
11#include "gl.h"
12#include <string>
13
14namespace igl
15{
16 namespace opengl
17 {
29 const std::string & src,const GLenum type);
30 }
31}
32
33#ifndef IGL_STATIC_LIBRARY
34# include "load_shader.cpp"
35#endif
36
37#endif
#define IGL_INLINE
Definition igl_inline.h:15
GLuint load_shader(const std::string &src, const GLenum type)
Creates and compiles a shader from a given string.
Definition AABB.h:17