8#ifndef IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H
9#define IGL_COPYLEFT_CGAL_INSERT_INTO_CDT_H
10#include "../../igl_inline.h"
12#include <CGAL/double.h>
13#include <CGAL/Plane_3.h>
14#include <CGAL/Constrained_Delaunay_triangulation_2.h>
15#include <CGAL/Constrained_triangulation_plus_2.h>
36 template <
typename Kernel>
38 const CGAL::Object & obj,
39 const CGAL::Plane_3<Kernel> & P,
40 CGAL::Constrained_triangulation_plus_2<
41 CGAL::Constrained_Delaunay_triangulation_2<
43 CGAL::Triangulation_data_structure_2<
44 CGAL::Triangulation_vertex_base_2<Kernel>,
45 CGAL::Constrained_triangulation_face_base_2< Kernel>
47 CGAL::Exact_intersections_tag
55#ifndef IGL_STATIC_LIBRARY
56# include "insert_into_cdt.cpp"
#define IGL_INLINE
Definition igl_inline.h:15
void insert_into_cdt(const CGAL::Object &obj, const CGAL::Plane_3< Kernel > &P, CGAL::Constrained_triangulation_plus_2< CGAL::Constrained_Delaunay_triangulation_2< Kernel, CGAL::Triangulation_data_structure_2< CGAL::Triangulation_vertex_base_2< Kernel >, CGAL::Constrained_triangulation_face_base_2< Kernel > >, CGAL::Exact_intersections_tag > > &cdt)
Given a current 2D constrained Delaunay triangulation (cdt), insert a 3D "object" (e....