libigl v2.5.0
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frame_to_cross_field.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_FRAME_TO_CROSS_FIELD_H
9#define IGL_FRAME_TO_CROSS_FIELD_H
10#include "igl_inline.h"
11
12#include <Eigen/Dense>
13
14namespace igl
15{
25 const Eigen::MatrixXd& V,
26 const Eigen::MatrixXi& F,
27 const Eigen::MatrixXd& FF1,
28 const Eigen::MatrixXd& FF2,
29 Eigen::MatrixXd& X);
30
31}
32
33#ifndef IGL_STATIC_LIBRARY
34# include "frame_to_cross_field.cpp"
35#endif
36
37#endif
#define IGL_INLINE
Definition igl_inline.h:15
Definition AABB.h:17
void frame_to_cross_field(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXd &FF1, const Eigen::MatrixXd &FF2, Eigen::MatrixXd &X)
Convert a frame field into its closest cross field.