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frame_to_cross_field.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_FRAME_TO_CROSS_FIELD_H
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#define IGL_FRAME_TO_CROSS_FIELD_H
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#include "
igl_inline.h
"
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#include <Eigen/Dense>
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namespace
igl
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{
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IGL_INLINE
void
frame_to_cross_field
(
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const
Eigen::MatrixXd& V,
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const
Eigen::MatrixXi& F,
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const
Eigen::MatrixXd& FF1,
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const
Eigen::MatrixXd& FF2,
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Eigen::MatrixXd& X);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "frame_to_cross_field.cpp"
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#endif
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#endif
igl_inline.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl
Definition
AABB.h:17
igl::frame_to_cross_field
void frame_to_cross_field(const Eigen::MatrixXd &V, const Eigen::MatrixXi &F, const Eigen::MatrixXd &FF1, const Eigen::MatrixXd &FF2, Eigen::MatrixXd &X)
Convert a frame field into its closest cross field.
include
igl
frame_to_cross_field.h
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