libigl
v2.5.0
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delaunay_triangulation.h
Go to the documentation of this file.
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_DELAUNAY_TRIANGULATION_H
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#define IGL_DELAUNAY_TRIANGULATION_H
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#include "
igl_inline.h
"
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#include <Eigen/Core>
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namespace
igl
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{
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template
<
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typename
DerivedV,
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typename
Orient2D,
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typename
InCircle,
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typename
DerivedF
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>
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IGL_INLINE
void
delaunay_triangulation
(
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const
Eigen::MatrixBase<DerivedV>& V,
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Orient2D orient2D,
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InCircle incircle,
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Eigen::PlainObjectBase<DerivedF>& F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "delaunay_triangulation.cpp"
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#endif
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#endif
igl_inline.h
IGL_INLINE
#define IGL_INLINE
Definition
igl_inline.h:15
igl
Definition
AABB.h:17
igl::delaunay_triangulation
void delaunay_triangulation(const Eigen::MatrixBase< DerivedV > &V, Orient2D orient2D, InCircle incircle, Eigen::PlainObjectBase< DerivedF > &F)
Given a set of points in 2D, return a Delaunay triangulation of these points.
include
igl
delaunay_triangulation.h
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