append_core(Eigen::Vector4f viewport, bool append_empty=false) | igl::opengl::glfw::Viewer | |
append_mesh(bool visible=true) | igl::opengl::glfw::Viewer | |
callback_init | igl::opengl::glfw::Viewer | |
callback_init_data | igl::opengl::glfw::Viewer | |
callback_key_down | igl::opengl::glfw::Viewer | |
callback_key_down_data | igl::opengl::glfw::Viewer | |
callback_key_pressed | igl::opengl::glfw::Viewer | |
callback_key_pressed_data | igl::opengl::glfw::Viewer | |
callback_key_up | igl::opengl::glfw::Viewer | |
callback_key_up_data | igl::opengl::glfw::Viewer | |
callback_mouse_down | igl::opengl::glfw::Viewer | |
callback_mouse_down_data | igl::opengl::glfw::Viewer | |
callback_mouse_move | igl::opengl::glfw::Viewer | |
callback_mouse_move_data | igl::opengl::glfw::Viewer | |
callback_mouse_scroll | igl::opengl::glfw::Viewer | |
callback_mouse_scroll_data | igl::opengl::glfw::Viewer | |
callback_mouse_up | igl::opengl::glfw::Viewer | |
callback_mouse_up_data | igl::opengl::glfw::Viewer | |
callback_post_draw | igl::opengl::glfw::Viewer | |
callback_post_draw_data | igl::opengl::glfw::Viewer | |
callback_post_resize | igl::opengl::glfw::Viewer | |
callback_pre_draw | igl::opengl::glfw::Viewer | |
callback_pre_draw_data | igl::opengl::glfw::Viewer | |
core(unsigned core_id=0) | igl::opengl::glfw::Viewer | |
core(unsigned core_id=0) const | igl::opengl::glfw::Viewer | |
core_index(const int id) const | igl::opengl::glfw::Viewer | |
core_list | igl::opengl::glfw::Viewer | |
current_mouse_x | igl::opengl::glfw::Viewer | |
current_mouse_y | igl::opengl::glfw::Viewer | |
data(int mesh_id=-1) | igl::opengl::glfw::Viewer | |
data(int mesh_id=-1) const | igl::opengl::glfw::Viewer | |
data_list | igl::opengl::glfw::Viewer | |
down | igl::opengl::glfw::Viewer | |
down_mouse_x | igl::opengl::glfw::Viewer | |
down_mouse_y | igl::opengl::glfw::Viewer | |
down_mouse_z | igl::opengl::glfw::Viewer | |
down_rotation | igl::opengl::glfw::Viewer | |
down_translation | igl::opengl::glfw::Viewer | |
draw() | igl::opengl::glfw::Viewer | |
draw_buffer(igl::opengl::ViewerCore &core, Eigen::Matrix< T, Eigen::Dynamic, Eigen::Dynamic > &R, Eigen::Matrix< T, Eigen::Dynamic, Eigen::Dynamic > &G, Eigen::Matrix< T, Eigen::Dynamic, Eigen::Dynamic > &B, Eigen::Matrix< T, Eigen::Dynamic, Eigen::Dynamic > &A, Eigen::Matrix< T, Eigen::Dynamic, Eigen::Dynamic > &D) | igl::opengl::glfw::Viewer | |
erase_core(const size_t index) | igl::opengl::glfw::Viewer | |
erase_mesh(const size_t index) | igl::opengl::glfw::Viewer | |
hack_never_moved | igl::opengl::glfw::Viewer | |
init() | igl::opengl::glfw::Viewer | |
init_plugins() | igl::opengl::glfw::Viewer | |
key_down(int key, int modifier) | igl::opengl::glfw::Viewer | |
key_pressed(unsigned int unicode_key, int modifier) | igl::opengl::glfw::Viewer | |
key_up(int key, int modifier) | igl::opengl::glfw::Viewer | |
launch(bool fullscreen=false, const std::string &name="libigl viewer", int width=0, int height=0) | igl::opengl::glfw::Viewer | |
launch_init(bool fullscreen=false, const std::string &name="libigl viewer", int width=0, int height=0) | igl::opengl::glfw::Viewer | |
launch_rendering(bool loop=true) | igl::opengl::glfw::Viewer | |
launch_shut() | igl::opengl::glfw::Viewer | |
load_mesh_from_file(const std::string &mesh_file_name) | igl::opengl::glfw::Viewer | |
load_scene() | igl::opengl::glfw::Viewer | |
load_scene(std::string fname) | igl::opengl::glfw::Viewer | |
mesh_index(const int id) const | igl::opengl::glfw::Viewer | |
mouse_down(MouseButton button, int modifier) | igl::opengl::glfw::Viewer | |
mouse_mode | igl::opengl::glfw::Viewer | |
mouse_move(int mouse_x, int mouse_y) | igl::opengl::glfw::Viewer | |
mouse_scroll(float delta_y) | igl::opengl::glfw::Viewer | |
mouse_up(MouseButton button, int modifier) | igl::opengl::glfw::Viewer | |
MouseButton enum name | igl::opengl::glfw::Viewer | |
MouseMode enum name | igl::opengl::glfw::Viewer | |
next_core_id | igl::opengl::glfw::Viewer | |
next_data_id | igl::opengl::glfw::Viewer | |
open_dialog_load_mesh() | igl::opengl::glfw::Viewer | |
open_dialog_save_mesh() | igl::opengl::glfw::Viewer | |
plugins | igl::opengl::glfw::Viewer | |
post_resize(int w, int h) | igl::opengl::glfw::Viewer | |
resize(int w, int h) | igl::opengl::glfw::Viewer | |
save_mesh_to_file(const std::string &mesh_file_name) | igl::opengl::glfw::Viewer | |
save_scene() | igl::opengl::glfw::Viewer | |
save_scene(std::string fname) | igl::opengl::glfw::Viewer | |
scroll_position | igl::opengl::glfw::Viewer | |
select_hovered_core() | igl::opengl::glfw::Viewer | |
selected_core_index | igl::opengl::glfw::Viewer | |
selected_data_index | igl::opengl::glfw::Viewer | |
shutdown_plugins() | igl::opengl::glfw::Viewer | |
snap_to_canonical_quaternion() | igl::opengl::glfw::Viewer | |
Viewer() | igl::opengl::glfw::Viewer | |
window | igl::opengl::glfw::Viewer | |
~Viewer() | igl::opengl::glfw::Viewer | |