| cached | igl::WindingNumberTree< Scalar, Index > | static |
| cached_winding_number(const WindingNumberTree &that, const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inlinevirtual |
| cap | igl::WindingNumberTree< Scalar, Index > | protected |
| center | igl::WindingNumberTree< Scalar, Index > | protected |
| children | igl::WindingNumberTree< Scalar, Index > | protected |
| delete_children() | igl::WindingNumberTree< Scalar, Index > | inline |
| F | igl::WindingNumberTree< Scalar, Index > | protected |
| grow() | igl::WindingNumberTree< Scalar, Index > | inlinevirtual |
| inside(const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inlinevirtual |
| MatrixXF typedef | igl::WindingNumberTree< Scalar, Index > | protected |
| MatrixXS typedef | igl::WindingNumberTree< Scalar, Index > | protected |
| max_abs_winding_number(const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inlinevirtual |
| max_simple_abs_winding_number(const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inlinevirtual |
| method | igl::WindingNumberTree< Scalar, Index > | protected |
| parent | igl::WindingNumberTree< Scalar, Index > | protected |
| Point typedef | igl::WindingNumberTree< Scalar, Index > | |
| print(const char *tab="") | igl::WindingNumberTree< Scalar, Index > | inline |
| radius | igl::WindingNumberTree< Scalar, Index > | protected |
| set_mesh(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberTree< Scalar, Index > | inline |
| set_method(const WindingNumberMethod &m) | igl::WindingNumberTree< Scalar, Index > | inline |
| SV | igl::WindingNumberTree< Scalar, Index > | protected |
| Vptr | igl::WindingNumberTree< Scalar, Index > | protected |
| winding_number(const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inline |
| winding_number_all(const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inline |
| winding_number_boundary(const Point &p) const | igl::WindingNumberTree< Scalar, Index > | inline |
| WindingNumberTree() | igl::WindingNumberTree< Scalar, Index > | inline |
| WindingNumberTree(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberTree< Scalar, Index > | inline |
| WindingNumberTree(const WindingNumberTree< Scalar, Index > &parent, const typename igl::WindingNumberTree< Scalar, Index >::MatrixXF &F) | igl::WindingNumberTree< Scalar, Index > | inline |
| ~WindingNumberTree() | igl::WindingNumberTree< Scalar, Index > | inlinevirtual |