cached | igl::WindingNumberTree< Point, DerivedV, DerivedF > | static |
cached_winding_number(const WindingNumberTree &that, const Point &p) const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inlinevirtual |
cap | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
center | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
CENTER_ON_LONGEST_AXIS enum value | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | |
children | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
compute_min_max_corners() | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
delete_children() | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
dummyV | igl::WindingNumberTree< Point, DerivedV, DerivedF > | static |
F | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
getcap() const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
getF() const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
getV() const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
grow() | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inlinevirtual |
grow() | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inlinevirtual |
init() | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
init() | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
inside(const Point &p) const | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inlinevirtual |
MatrixXF typedef | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
MatrixXS typedef | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
max_abs_winding_number(const Point &p) const | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inlinevirtual |
max_corner | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | protected |
max_simple_abs_winding_number(const Point &p) const | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inlinevirtual |
MEDIAN_ON_LONGEST_AXIS enum value | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | |
method | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
min_corner | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | protected |
NUM_SPLIT_METHODS enum value | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | |
parent | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
print(const char *tab="") | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
radius | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
set_mesh(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inlinevirtual |
set_method(const WindingNumberMethod &m) | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
split_method | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | |
SplitMethod enum name | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | |
SV | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
total_positive_area | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | protected |
V | igl::WindingNumberTree< Point, DerivedV, DerivedF > | protected |
winding_number(const Point &p) const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
winding_number_all(const Point &p) const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
winding_number_boundary(const Point &p) const | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
WindingNumberAABB() | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
WindingNumberAABB(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
WindingNumberAABB(const WindingNumberTree< Point, DerivedV, DerivedF > &parent, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
WindingNumberAABB(const Eigen::MatrixBase< Eigen::Matrix< double, -1, 2, 0, -1, 2 > > &, const Eigen::MatrixBase< Eigen::Matrix< int, -1, 2, 0, -1, 2 > > &) | igl::WindingNumberAABB< Point, DerivedV, DerivedF > | inline |
WindingNumberTree() | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
WindingNumberTree(const Eigen::MatrixBase< DerivedV > &V, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
WindingNumberTree(const WindingNumberTree< Point, DerivedV, DerivedF > &parent, const Eigen::MatrixBase< DerivedF > &F) | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inline |
~WindingNumberTree() | igl::WindingNumberTree< Point, DerivedV, DerivedF > | inlinevirtual |