8#ifndef IGL_EMBREE_BONE_VISIBLE_H
9#define IGL_EMBREE_BONE_VISIBLE_H
10#include "../igl_inline.h"
38 const Eigen::PlainObjectBase<DerivedV> & V,
39 const Eigen::PlainObjectBase<DerivedF> & F,
40 const Eigen::PlainObjectBase<DerivedSD> & s,
41 const Eigen::PlainObjectBase<DerivedSD> & d,
42 Eigen::PlainObjectBase<Derivedflag> & flag);
51 const Eigen::PlainObjectBase<DerivedV> & V,
52 const Eigen::PlainObjectBase<DerivedF> & F,
54 const Eigen::PlainObjectBase<DerivedSD> & s,
55 const Eigen::PlainObjectBase<DerivedSD> & d,
56 Eigen::PlainObjectBase<Derivedflag> & flag);
59#ifndef IGL_STATIC_LIBRARY
60# include "bone_visible.cpp"
Simple class to wrap Embree's ray tracing functionality.
Definition EmbreeIntersector.h:36
#define IGL_INLINE
Definition igl_inline.h:15
void bone_visible(const Eigen::PlainObjectBase< DerivedV > &V, const Eigen::PlainObjectBase< DerivedF > &F, const Eigen::PlainObjectBase< DerivedSD > &s, const Eigen::PlainObjectBase< DerivedSD > &d, Eigen::PlainObjectBase< Derivedflag > &flag)
Test whether vertices of mesh are "visible" to a given bone, where "visible" is defined as in [Baran ...