libigl v2.5.0
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bone_parents.h
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1// This file is part of libigl, a simple c++ geometry processing library.
2//
3// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
4//
5// This Source Code Form is subject to the terms of the Mozilla Public License
6// v. 2.0. If a copy of the MPL was not distributed with this file, You can
7// obtain one at http://mozilla.org/MPL/2.0/.
8#ifndef IGL_BONE_PARENTS_H
9#define IGL_BONE_PARENTS_H
10#include "igl_inline.h"
11#include <Eigen/Core>
12namespace igl
13{
18 template <typename DerivedBE, typename DerivedP>
20 const Eigen::MatrixBase<DerivedBE>& BE,
21 Eigen::PlainObjectBase<DerivedP>& P);
22}
23
24#ifndef IGL_STATIC_LIBRARY
25# include "bone_parents.cpp"
26#endif
27
28#endif
29
#define IGL_INLINE
Definition igl_inline.h:15
Definition AABB.h:17
void bone_parents(const Eigen::MatrixBase< DerivedBE > &BE, Eigen::PlainObjectBase< DerivedP > &P)
Recover "parent" bones from directed graph representation.